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Clash Royale: all the changes with the update to balance

Clash Royale

As announced some days ago on the official blog of Clash Royale, today January 23 the title of Supercell has received an update to balance that includes many changes to letters until now essential for many players. Then you have all the update changes.

All the changes with the update of January 23

  • Elite barbarians: reducing your points of life 4%, 4% damage and speed of attack of 1.4 to 1.5 seconds. The most substantial shift in all the update, which seeks to end the reign of terror of the barbarians of elite. Now we can beat them with more ease, although the intention is to make them a little less powerful, not useless.

  • Download: reduces your damage 6%. What is sought with this change is that the download ceases to be one of the most used in any scenario, this spirit also allow other spells from entering our compositions.

  • Electric Wizard: their life points increase by 9% and reduces your damage by generation 6%. The wizard receives a small buff so not exploited when a fireball at the same level used to counter him. On the other hand, its damage generation is reduced to balance the first change.

  • Megaesbirro: reduces your damage 4% and its speed of attack of 1.4 to 1.5 seconds. Another of the most used the playing cards that receives a Nerf. Supercell opts for reduce your damage instead of them points of life because has more relationship with the armor.

  • Arqueras: reduces their life points a 4%. Another most important letters of the time receiving a small Nerf. Supercell also seeks that they are a little less powerful, not let be used at all.

  • The trunk: damage is reduced 4% and its effect of delay units. The purpose of this Nerf is reducing its control and power to displace enemy troops in the sand.

  • Ice Golem: their life points are reduced by 5%, as well as mortal damage RADIUS and the slow duration. It also receives Nerf for its defensive capacity in Exchange for only two units of elixir. The aim is that a good tank for so little elixir, hence still the reduction of life and control points.

  • Ice spirit: reduces damage by 10%. As Supercell points, the spirit of ice can weaken a horde of minions to the point that the towers of single crowns do need a hit to defeat them. With this change, cost of elixir will be more consistent with what the card can do.

  • Mage: increases your reach 0.5%. It receives a small buff so it is used more frequently and ceases to be a card with lower usage rate.

Changes have already been applied to the above-mentioned letters, so now it will be very interesting to see how it changes the goal and what compositions begin to play. So far, the monopoly of the barbarians of Elite, is over seems.

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