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Mirage: Arcane Warfare. First impressions PC

We have had the pleasure to try for a few days Mirage: Arcane Warfare a FPS set in a world of fantasy, where wizards and warriors fought battles to see who is the winner. It is the last of the creators of Chivalry: Medieval Warfare, the Torn Banner Inc. study with a proposal with a different theme, with a more mystical touch, with original and certainly funny characters.

Gameplay

At the moment in this beta, we can choose from 6 different characters (or classes): Entropist, Vigilist, Vypress, Taurant, Alchemmancer and Tinker, each with special abilities that you can use in each game, whether it is to attack, support our teammates or defend ourselves.

An important fact is that both teams can choose the same characters, then we will see more than once the same character in the games, clearly differentiated Orange team and the other purple (from head to toe). This at home, it makes it a little boring, because there are only six possible choices. We imagine that more fighters might be in the future, but no one knows for sure.

Mirage Arcane Warfare

The gameplay is similar to For Honor, not as polished or as thin, or much less so deep, but lies with the same mechanics of exchanges of blows, evasions and some other magic spell. Yes will appreciate the possibility of players to move faster, then when we run seems to go jogging while loaded 1 ton of weight on their backs.

The game invites you to experiment to find our own style of play within the six possible classes, will be a stealthy Assassin? A warrior milling their enemies to death? A powerful Wizard? Mirage: Arcane Warfare comes to make us feel that we have control of the magic of our sword, that if we train the gifts of the Warrior we can do what we like; Sometimes it does, sometimes it’s half.

Maps

The maps are medium-sized, with a well achieved setting for the fantasy world that is recreate by the developer. For us, they are a bit dry, lack them certain freshness that it invite feel attracted to them, feel, something generic. Even so, in the fury of a race thing unless you’re looking at is if the Roses of the pot close to respawn point are wilted, or if the reflection of the Sun looks good when it hit a window. But all and all, are small details that draw some attention as we

Mirage Arcane Warfare

We played several games without problems of lag, everything in order in this respect. The matchmaking goes well, items take a moderate time to load, but remember it’s a Beta. In what could prove we saw several modes of play, among the popular capture the flag, death by teams and another target called team, which in summary aims to conquer several areas to make the most points and win.

Conclusion Mirage: Arcane Warfare

It is clear that the small details to improve should be fully improved for the final version of the game that will be released on May 23 this year. We tested the game with a mid-range computer, with a core i5 6500, 8 gb of RAM, a GTX 1060 6 GB and wonderful walks. The graphic options for tweakear are enough.

For those who love the competitive, FPS is a good option to have the look, and expect the general analysis on Steam to purchase it and have a good time casting spells or magical hosts giving out left and right. Input can say that it is moderately entertaining, but lacks certain dynamism and needs to achieve to get slightly more than vertigo to achieve that final hitch of the players.

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