Thursday , April 18 2024
Home / News / Razer presents Project Ariana and expands his universe Razer Chroma

Razer presents Project Ariana and expands his universe Razer Chroma

Razer has given to know that its technology of lighting Razer Chroma will be available in products of third companies, and presenting to the same time the “Project Ariana“, the first system of video projection designed for an immersion total in video games.

Razer Chroma is the platform of lighting RGB for gaming more big of the world, with more than 5 million of devices sold to the date. Its added value lies in that the best games of the moment have integration platform Razer Chroma, taking examples into “Overwatch” of Blizzard, “Call of Duty: Black Ops 3” from Activision, “Shadow Warrior 2” return Digital, and many more.

A growing number of partners of the sector hardware is have United to promote solutions gaming immersive in its products, thanks to the platform Razer Chroma; counting with Lenovo, NZXT, Antec, Lian Li, Wicked Lasers and Nanoleaf. This entry within the ecosystem Razer Chroma will be possible thanks to the Razer Chroma Module, an API of hardware and software available for our partners.

Likewise, Razer announces its agreement with Phillips Lightning to find solutions of lighting in the room, which allow create experiences immersive.

A example of the future of it technology Razer Chroma it are going to see in the “project Ariana”, where take the concept of the lighting RGB custom and it add to the video projection for a new dimension within the experience immersive in video games, where them players can enjoy of effects of lighting and video in time real during their split. The result are solutions for those players, that van from a wide range of peripheral until video projection for a best e immersive experience of game.

project ariana

The Ariana project is a projector of high definition that uses a large angular “fish-eye” lens and has advanced processing capabilities to extend the experience of starting a whole room. This system adapts the projection of the elements of the game to the dimensions and characteristics of the physical environment where the player is located. This is done thanks to a pair of cameras for detection of depth in 3D, joined a calibration software that detects elements already existing lighting and furniture for the best exhibition in any room.

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