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Tempest. Analysis PC

Sometimes we can find works from which immerse us in lives outside, some other times telling adventures and hazards, treasures waiting to be found, stories that are waiting to be lived… While is magnificent observe an of those stories or read them own words of who them lived, the world of the video game allows do participate to the user of the same, making of them large feats of them men, theirs.

Tempest is one of these works, developed by Lion completo Shade and edited by HeroCraft, manages to move us to the 17TH century, to a world that does not correspond to ours, but to a series of adventures which, on the other hand, are.

Echemonos to the sea

His philosophy of the game getting that to happen, Tempest is an Action RPG open world that invites the volute from minute one, where even the flag that flies on our boat indicates objective or as an ally of factions that exist in the game. Will have that have it in has and change it if not want to see us involved in a fight naval that you hinders reach our destination, although by the contrary, can lift the flag pirate and exit with our crew as pirates in seeks of ships commercial.

By gold and rum

In either case, one of the main pillars of this videogame is trade in goods with the different islands. Surprises it simple that can get to be the system of trade in this work, which on the one hand could take is as a decision intelligent with which not overwhelm to the player with information and a system of trade open. But on the other hand it could be one of the main criticisms of the game, especially by those experienced players looking for a more realistic experience and greater choice to the interpretation. But this not is a game that look for the depth in their mechanical, is ensures of be it more intuitive possible and we will suffice with a ride by the tutorial for understand perfectly each an of them.

It available of them menus is simple and follows the same philosophy that it economy within the game, opts by a design minimalist and very graphic for make that the player not is feel lost between them, that while not are few them options that found in screen, that pass from the equipment of the boat, until them skills of our player and Captain , passing by even the disposal of your sailors within the boat to try to increase its efficiency it maximum possible.

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The tides will bring dangers

Try live as a Pacific dealer or as the terror of the seas, will come a time in which will have that fight, arrived that time will have to prepare to our crew and have our bank point-to-point for resist them attacks enemies.

The battles in this game not is separate too of others works views with previously. with regard to the management of our boat and of them weapons that this includes, is comfortable and can handle all the action with them keys, without need of fight with no menu during our battles Naval. Tempest invites us to enter in lid with other factions and even help during races of others, from which we get our own benefit.

Another of the reasons by which the game invites to not circumvent them battles is the little weight that puts on the player when dies. If this occurs, the player loses part of the crew and the goods carrying the boat, as well as an amount of money. We talk about weight because while our boat is destroyed and annihilated crew, will not see that when reflected back to start the game, all this with a rapidity that invites you to throw us into the sea again and try again.

Browse by Davy Jones

As we have said before, the universe of the game is not a real reflection of the 17TH century we know, what does more than increase the epic within the work, there are many fantastic elements found in the game, from bosses as the kraken, runestones that grant us special abilities and the enormous power of personalization of our boats getting really amazing designs that will make our mere presence motive of fear and respect.

Only those are not the fantastic elements that we find, and it is that Tempest is a huge reflection of the era literature. In the own quests we have to meet to find great stories of magic, ghosts, treasures and looting.

Conclusion of Tempest

This is one of those games that asks that we plunge in its universe and plant us how we want to play, philosophy when it comes to give freedom to the player remembers to Mount & Blade Warband, has a very slow progress which can make the player during the first hours of game feel that it is not moving, but have less weight than death in the work of TaleWords Entertainment get the player not pond is.

It is a good recommendation for all the lovers of the adventure of pirates, for which the game can offer many hours of entertainment and adventure.

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