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Old school titles: Metal Gear Solid The Twin Snakes

Ran the year 1998 and the console PlayStation is found in its full peak. Great titles sound within his catalogue, such as Final Fantasy, Resident Evil , or Driver. But there was one of those titles that brought original elements and joined one of the most characteristic industry characters: Solid Snake. The game was Metal Gear Solid and its success made it to speak of it everywhere. Konami, with Hideo Kojima, had launched one of the most revolutionary games of industry, what did we expect from the beginning in a continuation.

In 2004 would Metal Gear Solid: The Twin Snakes, which was released exclusively for the console Gamecube, Shigeru Miyamotoand Hideo Kojima worked in that.

The game and its changes

Metal Gear Solid: The Twin Snakes is based on Metal Gear Solid (1998), inherited an intuitive way in first person (Z button) which helps in the scenes of stealth of Metal Gear Solid 2: Sons of Liberty. Also added the ability to hang and go unnoticed (A button) and a way to melee it unleashes a three hit combo to make unconscious enemies (button B). Throughout the game we could note how Hideo Kojima sought to involve the player in the gaming experience, even more since Meryl asks “you go behind the box” to the legendary fight with Psycho Mantis. Fits highlight that the heads are of it more original and defeat them supposed all a challenge, because each one of them had with its own features.

Metal Gear Solid The Twin Snakes

It is an exceptional game and a genre little exploited, with elements that were changing dramatically since the first version (as the factor of the camera, which is best located). In addition, in the battle with the ninja (named omit to prevent spoilers) there is an Easter egg that is related to the more famous Nintendo plumber.

Then highlight some changes concerning the version original. Slight changes have been minor dialogue. In addition all the scenes were rendered and remodelled, with the addition of some new. The script is updated to locate is in them times in what came out Gamecube. Also the point of change of disk has been modified, dropped the reward for collecting identification badges and guardians call for reinforcements and make reports.

Special menu now brings the Survival Boss mode, while the dialogues were returned by eliminating or changing certain accents. As was logical, on the dialogue of the games saved not are mentioned games of PlayStation, but of Gamecube. The band sound also changed, as well as the screen of “Game Over”, and the servings is adapted to the style visual that have in it following delivery of the saga. The easy difficulty mode and VR missions were also eliminated. Also is altered the concept of the life and the ammunition, stuffing is and being to the maximum from the home.

On the left, the PSX version, the Gamecube version right

There are changes in the system of the Codex to skip calls. To this is added the shooting in first person, several weapons new, alteration in the rifle’s sniper (disappearing the auto-zoom) and also effects FPV. Them glasses thermal are updated, it has added the sensor AP and also is has improved the radar. There are others changes, that those bodies already not disappear unless are discovered, and some details of those levels have been modified. For example, in the office of Otacon there are figures of Mario and Yoshi, as well as a console Gamecube. Finally, among other changes, the music of alert changes in each area.

Virtues technical

Graphically the title is superb, with a level of detail that only Hideo Kojima knows reach. Not is should compare with their version original, that for the time was outstanding, but the game gets keep is fresh and is polished until the more minimum detail, exploiting them features of the Gamecube. It should be noted that is presented in two discs.

The kinematics are spectacular, with a style of production to the level of Hollywood. The animations facial are extraordinary, as the animations of the characters. You immediately notice a motion capture to achieve such realism. On the other hand, also note the quality of the cinematic running with the same engine. That change between game and video that will reach both noted, in some titles here is fluid.

Metal Gear Solid The Twin Snakes

The game as such is impressive, but it obviously has its limitations for hardware, such as flat textures or elements outside angle. However, none of these details hinders the gaming experience.

Music is an important element, ranging from quiet melodies to more potent themes for those scenes seeking to be dramatic. The sound of weapons is great and is worth mentioning that the voices fit as ring finger. Each of the voices improved on the original version, thus giving more consistency to the plot that we transmit. Another important issue to mention is that some melodies go unnoticed, and in comparison with the main theme of Metal Gear Solid 2: Sons of Liberty, is much more impressive.

Conclusion Metal Gear Solid: The Twin Snakes

Metal Gear Solid: The Twin Snakes is a safe recommendation for lovers of adventures of Solid Snake. Unfortunately not there will be more Metal Gear Solid unless of it hand of Hideo Kojima, the future of the Saga is uncertain with Solid Snake, by now was announced Metal Gear Survive that to my seem not has very good paints, but must give you an opportunity and try the first Metal Gear from the output of Hideo Kojima but at least still have these large titles that enjoy. Metal Gear Solid The Twin Snake is a good pretext to enjoy of this incredible title if not it did in its version original for PlayStation or if want to relive that same adventure but with improvements notable, without modify that argument that it made as original.

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