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Mighty No.9. Analysis PS4

Keiji Inafune brings back the spirit of Mega Man in this Mighty No.9 finally we have in our hands after a process plagued with development problems. After a successful Kickstarter and several changes in its development and countless delays, you have what felt us this unofficial sequel of the classic Nintendo character.

Beck against the technology

This time our hero will be Beck, one of many robots with self-awareness that are made possible by technological advances. The problem arises when all these robots with the exception of Beck lost the trial, making it in the in charge of discovering the cause of this fact and embark on an adventure to solve it.

Here comes the depth of history since once we put into context on what happens beginning levels of platforms and there is no remarkable plot twists. This fails to exploit the different companions of adventure whose original personality are sure that it could have given much more than itself.

Once we started to manage Beck discovered that our movements are quite limited and that in Mighty No.9 only we can move back and forth, with the usual leaps and falls due to the architecture of the level. In terms of our weapons we will shoot only in a straight line and if we want to damage an enemy we have at different heights have to jump or go down to your level.

In addition to these basic movements also can proceed a few metres into something resembling a teleportation that we check if we want to overcome all the obstacles that appear us during our adventure. In addition this movement also allows us to capture something of the soul of our enemies which will be required to put an end to the bosses of each level.

Mighty-No.9

If something is missing to our protagonist is perhaps more variety in their attacks but we can change the weapon with which we shoot there is no more possibility that the shoot forward with the square button. This makes that sometimes confront enemies becomes monotonous.

Finally, at every level that we overcome we are finally a boss with their particular weaknesses if we haven’t dominated Beck movements can be difficult, but if on the contrary we know, taking advantage of the robot protagonist, not will bring us no problem. This is at odds with some elements that appear along certain levels and that us will make keep us alert, since of it contrary eventually with us of an only hit.

Controlling Mighty No.9

As we have already said the movements that can make the young robot are quite limited. Although we have already commented that the lack of variety is a major drawback in the game, if look you on the other hand this makes that command controls react very well with a quick and accurate response that allows us to eliminate numerous enemies If we execute the appropriate movements.

Mighty-No.9

In terms of the levels that we should say that they have some details that are grateful to playable level such as the slippery floors that make each level is different from the previous experience. The downside is that you there’s nothing that makes us surprised really, which differentiates it from a memorable way of the platforms in two dimensions that we know from the first video game consoles.

The current decade of the 90s

Mighty No.9 not reminiscent of Mega Man only in its protagonist, practically all the visuals reminiscent of the spiritual predecessor Beck. Thus, we must extol the design of characters, both those who are on our side and that plant us face every step we take. The problem is that they have here just the strengths if we speak visually of Mighty No.9 already that both animations and effects are quite outdated for the current generation of consoles.

Mighty-No.9

If to this we add some drop frames when there’s a bit of saturation on the screen, we are faced with a graphic that we can not recommend.

If we talk about the sound can be said to comply with the expectations and successfully immerses us in the adventure that we live in but if we listen to them on an individual basis there are few topics that deserve the penalty. It is thank the possibility of listening to the soundtrack on its 8-bit version and can choose between listening to the voices in English and Japanese.

Conclusions

Mighty No.9 will reach the hearts of the most melancholy players, mostly from those who most enjoyed Mega Man, but can not overlook the fact that ignoring a fairly good gameplay, other aspects of this new work of Keiji Inafune is not at the height of what players expect to find on consoles as powerful as PlayStation 4.

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