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Slain: Back from hell. Analysis PS4

I have to admit that I love that feeling when you finish a game and give account which has cost you, which has frustrated you, but you are one of the privileged few that they have not abandoned, moreover, you have enjoyed every step, every death and suspicious even of your own shadow. I’m a big fan of the games in the series Souls, for example, with all that that entails (among other things, several broken commands of impotence), I know that nothing is impossible, that the difficulty the game does it but put yourself with the decisions you make, for example often you’ll encounter various enemies with very bad milk, coming towards you is your decision how you want to deal with that situation, and you have three options: liarte with smite against all at the same time (with their corresponding death), run (with its persecution and of course, his death corresponding or thinking the most logical way for not losing a lot of life, for example one go measuring his punches for your possible counter-attacks). The calm and considering possible solutions to a problem is what makes these games special, you will not never facilities to succeed to the dangers that will go ahead, you’re that relies on the game that you can and when get you a feeling of “I am the master” goes through your whole body and hooks players , when you already realize you’re stuck in this type of games and already you can not go out.

Bathoryn, the Warrior

On paper, Slain meets these standards of game demanding and complicated as they were the Castlevania, in fact tries to resemble this classic saga more than the previously named Souls and both aesthetics and atmosphere more or less succeeds, but forgets something fundamental that have all these so-called difficult games: gameplay.

In Slain us will put on the skin of Bathoryn a legendary warrior who has risen from the dead to free the world from all kinds of beings nightmare that have plagued the Gothic Earth in which the game of operates, all this in an adventure 2D linear action-platform rhythm of heavy metal (as curious fact saying that the soundtrack has been in charge of the former member of the Swiss band Celtic Frost (: Curt Victor Bryant). The game is not very long to say longer than its duration 6-7 hours round and as I’ve said before, the difficulty is pillar base which holds adventure, continuing with the metaphor of the Games From Software in Slain we are going to die, much.

But, despite this, it seems rather contradictory to say that the main problem of Slain becomes the “simplicity” of which sins game passing the rush of the principle in which everything is new and fall into traps that are put to “nasty” camouflaged in the environment, but at the time that you used to the mechanical play , in its facet playable, it is very simple.

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Very simple difficulties

To begin to talk about the simplicity that surrounds this game it should be emphasized that Slain is born from a project indie Kickstarter-funded by what we are talking about a small study that still has much to learn and it shows. For example, level design could be more convoluted and own stage incite the player discovering what can you offer us as well as the secrets hidden in each stage to investigate. Keys or switches that often we need to move forward are in highly visible places and virtually effortlessly, end up finding what makes that sense of exploration is lost a bit in that facet.

Without place to doubt the main problem, since makes that the game you arrive to tire, are them controls in the system of combat. It is true that there are various weapons to collect in different phases of the game (not many, but there are) and each weapon has its special attack, its blockade and its counterattack, but the simple fact that to attack is only pressing a button (in PS4 square) constantly to defeat any enemies ago that after the first hour of game you end up sick a little crush button as well as not to take the opportunity of performing any combo (a part of the counterattack that is covering you in the moment just to stun the enemy to attack him to perform a critical hit). Not to mention the AI of enemies and their sets of movements, which are summarized in repeat over and over again the same attack constantly, that detail He is noticeable mainly in the bosses where their phases are very marked, being the first in the same attack and changing the second to another attack, but at the time that each phase lasts these movements are constantly repeated by the enemy.

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Future potential

Is clear that the main problem that has Slain is that sins of be constantly equal, something that to the principle surely not notice since have with several forms of fight, can dedicate us to play formerplotando them counterattacks with their hits critical corresponding or can spend our bar of magic making attacks of area magic that of one or two hits will make that the row Indian of demons that come towards us die almost instantly , but the problem comes when we fall into the routine and do not change for anything hitting that hard adventure, something that can find different spells during the phases and ir changes adapting them to the circumstances of the enemy had been able to solve. That is when we remember that it is an indie game and that, looking at the bright side, Slain has potential but isn’t exploited as it should. Wolf Brew Games debuted in video games with Slain industry and while it is true that they are learning on the fly (remember that the departure of Slain PC turned out to be a real disaster with bugs and a system of difficulty that was unjust) is still not enough washing face you have given to Slain , but noting the potential that has the game itself and that the study bother to work errors that have their works and above all to listen to the users, everything done to indicate that Wolf Brew Games is a company that should follow closely now because, sincerely, they promise much.

Conclusions Slain: Back from hell

There is no doubt that we are witnessing the birth of something big but still we never got even to consider that this Slain, as we know it, is the successor of Castlevania, but looks to the naked eye that this study has potential, so for fans of action games and 2D platform might be cause for joy. Can that soon, if Wolf Brew Games continues on this path, we come to say in an analysis in gameit.es: gentlemen, Castlevania is back.

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