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Monster Hunter Generations. 3DS Demo impressions

Monster Hunter Generations has already reached our Nintendo 3DS, although this had to be through a demo that we could see and try the main innovations that brings us this new release of the successful franchise of hunters and monsters of Capcom. In the absence of just 13 days for its arrival in Europe, we decided to squeeze the demo in detail to bring you these first impressions of face to its release (played in the New Nintendo 3DS). Hold you well because although it seems that no, this title brings many improvements can I get. What start the hunt!

First of all I’d like to say that the demo, as well as already occurred with the of Monster Hunter 4 Ultimate, will allow us to play just as in local multiplayer or online with our friends or family in three different missions, which include three types of difficulty: the first one would be the easy where we will have to kill a Great Maccao; the second of intermediate difficulty where we will face a Malfestio; and finally the third in hard difficulty, where we will give hunting the enigmatic cat Nargacuga. We have played and completed both missions, and tried various styles of hunting (which we will explain later) with different weapons. Having said that we started with our impressions of the game.

Monster Hunter Generations

Monster Hunter 4 Ultimate was a before and an after in the franchise, taking a whole new rhythm but maintaining that essence that so characterized him. Now with Monster Hunter Generations lived in the previous delivery is maintained but improved even more, by difficult it may seem. Monster Hunter Générations restarts a point and end to the saga with an exquisite gameplay by adding new animations, fluidity when it comes to clashes and a depth of field much larger than its predecessor, and this last is noticeable especially when driving our character in the clashes. Aspects which are noticeable from the first look and first heading, i.e. as soon as you touch the console and the mission begins.

Graphically we can notice that it has improved slightly with respect to MH4U, even if it continues with its characteristic graphic style, exploiting the same engine to the (almost) maximum of what can offer us Nintendo 3DS. Where Yes we noticed a great improvement is the use of the 3D effect and the different details of particles, to add new animations of movement, this aspect has also been improved. And the main reason for this is due to the so-called Hunting styles, these styles will allow us to adopt different mechanics for our Hunter and get special and devastating techniques to reduce all monster game.

Monster Hunter Generations

The main hunting styles are divided into: Style Guild, this would be the normal and classic gameplay of previous Monster Hunter with the difference to be able to deliver two special techniques; Style battering ram, allows us to use up to three techniques and load their indicators more quickly; Air style, this style can go up on monsters and push us into the air, there is a technique; and finally the Shadow style, one of which most are cool but the most difficult to master, we will have to wait until the last minute to Dodge or block a movement and activate the instamovimientos, allowing us to launch devastating counterattacks toward the target creature.

These four styles of hunting will be fully available to all kinds of weapons, 14 no less. It must also be noted that according to the style that we choose, this we removed and added a new series of moves and combos in the weapon. Us have used practically all the styles in the following weapons: axe charged, sword long, Glaive insect and great sword, and have of tell that this new gameplay is an experience unforgettable in the universe Monster Hunter.

On the other hand, Monster Hunter Generations brings with it one of the best we’ve seen in the series, the Gatador mode. This will allow us to change our Hunter for a Felyne, yes you read correctly, this way we can go hunting as the Felyne in question. We can also accompany other two cats as companions or play with other hunters. The Gatador is a very successful by Capcom, which also presents a completely new game style. Despite being a cat, is not at a disadvantage towards the Monster or the Hunter, possesses its own objects and abilities, aside from very powerful movements.

Monster Hunter Generations

Following the branch of the gameplay, we have set the intelligence Artificial (IA) of the Felyne that accompany us in mission has been much improved with new skills. By what we have seen they are more involved in the confrontation and tend to use their skills in a more amenuda manner. One of the innovations that bring the Felyne is they will now put jars in soil, type source, which will give us bonuses to spend on them and special between both movements as seen in Monster Hunter 4 Ultimate, are still present.

Although I have not spoken of monsters neither of the scenarios that we will have available in Monster Hunter Generations, since these aspects are not present in the demo, you will tell as information that we will have 21 different scenarios (both new and other deliveries), 4 villages to move freely and accept missions in each, and a total of 105 monsters of which 17 are brand new; including the so-called Four destinations: formed by the four Monsters (Gammoth, Glavenus, Mizutsune and Astal) game logo.

As you can see Monster Hunter Generations maintains all the positive aspects of Monster Hunter 4 Ultimate but improving them further and above all by adding new features and gameplay mechanics. Already only days left to leave its full version to the market and we can play it as it deserves, after this also you will have available their respective analysis on the web, so stay tuned. See us on the hunt!

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