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Overwatch: Guide to subdue Roadhog

Overwatch Roadhog

Mako Rutledge (alias Roadhog) lost his home and became a pariah after the Omnica Crisis that hit the world. Along with other surviving exiles, they took revenge as a mantra to retrieve their home, although the rebellion ended up destroying everything it knew. This ended by making it a ruthless killer, fond of the destruction, and thus make team with the nutcase from Junkrat, now devoted to wreak havoc. Today we bring you a comprehensive guide to subdue Roadhog in Overwatch.

Roadhog skills

Overwatch Roadhog 2

  • Chatarrera. Roadhog gun has two firing modes, one at close range, throwing shrapnel downloads and other long-range (8 meters) that detonates scattering metal fragments. With the main mode we have 4 downloads before you need to recharge, rate of discharge per second. Is it the alternate mode, but the rate is slightly faster.

  • Inhaler. With this skill, Roadhog uses his inhaler to recover part of health, up to a maximum of 300 points. Skill cooling time is 8 seconds, but it took 1 second to use it, so you have to keep that in mind to not rush too much health.

  • Hook. This is the key skill of Roadhog, which throws a hook the enemy to engage it and drag it into position, leaving it in front of him. The maximum radius of action of the gaff is 22 meters, with a 6 second cooldown time. In addition, the hook causes damage of 30 points by itself.

  • Foul play. The ulti of Roadhog allows you to put a charger in the chatarrera to shoot shrapnel to sack and thus repel enemies for a short period of time. It has a total duration of 6 seconds, and with it we can even push enemies into the void, that is the grace of Roadhog.

Tips for mastering to Roadhog

Overwatch Roadhog 3

  • Use the hook in any direction. There is an annoying Pharah reach the hook? Then hook it to give you a special greeting that sends it back to the base. The hook may be used in any direction, always and when this objective within the range. Be careful with the movement of the opponent, that can make us fail. It is essential to move a little to their movement to engage successfully.

  • Use the hook to interrupt ultis and destroy weak enemies. It is not the best of ideas to hook to a clueless Reinhardt because we will not break him. Things change much if we think of the poor Mercy or any other character’s more modest health. In any case, there is nothing more pleasant and effective than listen to the cue of a multi and stop it, so that should be our automatic response.

  • Use the inhaler but we have received minimal damage. The ability to recharge time is only 8 seconds, so it is important to take advantage of it and use the inhaler to regain health although our overall health is not in red numbers. What is a play it safe, inside of what it should be. In addition, it is best to retire a little not to be there in the Middle, exposed to an absurd death.

  • Play with map to push enemies with the ulti. The dirty game of Roadhog can come well to push enemies off the point if we are to coordinate an attack, but it is much more effective if we use it on a map that will allow us to release vacuum enemies so that they return to the base. It can happen quite frequently in Ilios or Nepal, so we must keep that in mind to deliver the final blow to the rival team.

To conclude, Roadhog is very effective against enemies like Pharah, Tracer and any support, provided that we can engage them. If the rival Tracer lower the guard and left hook, it will be dead, as well as any character support, reduced health. Our friend the Pharaoh will also say goodbye to life if we engage it with the chain. On the other hand, heroes such as Genji or Reaper we will spend troubles due to their easy to dodge the hook and by extension our attacks.

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