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You Deserve. Analysis PC

Once I heard a psychology professional talk about the issue of bullying. And how, despite the fact that surprised, in bullying suffer both sides and how can not pass up a type of suffering or the other. All the world has seen that reality, that abuse from a few (that mobilize to “some many”) to others. Enter in game many systems of conduct (“effect flock”, systems of classes of power, among others) and in part of that goes You Deserve. About what you did and what you get to do to redress the balance… Because already the Newton’s third law tells us, all action receives a force equal and opposite to that exercise.

You Deserve is the first title of the English-speaking company TGA (Co-Argentina) which, as you have been able to read between the lines more above, deals with the issue of bullying.

Thorny issues

In the Institute secondary Raiven High School, a group of boys were hit without compassion with a companion. The continuous harassment and psychological violence forced it to suicide. After a time, some that another boy in the area has disappeared. And hear from time to time someone saying that he has seen shadows or strange noises. The protagonist (and, basically, you) it is the Amy Cooper, which “the most popular girl of the Institute”, could be dubbed is a surreal, dreamlike and sinister place. The world is dark, gloomy, illogical and absurd, like a nightmare incoherent and brutal. And our mission is, basically, go from there.

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Playable, the title is a little green, but is understandable being the first title of TGA Company. Developed in Unity, we have a FPS flee and make small puzzles to go resolving situations that show us (find the key to open the door of the next area) and thus advance the plot.

Thank you with madness the dubbing to the Castilian (by Paula Cervera as Eri Loveless), although perhaps some intonation and rhythm are missing. Maybe the problem is that it has an amateur profile, but even so, it is a success and perhaps a detail of purity had been also bend the writings that we are encountering. It sound is well, us has failed a couple of times in some scripts with the environment boxes that fall, doors, and things so but in general not there is nothing negligible in that aspect.

The scare already not are what were

The major problem we see at this point are the jumpscares (scares simple, appearances sudden, hits of sounds, etc) and its abuse absurd, sometimes to ridiculous (there are until jumpscares when le das to exit of the game…), doing that the experience is something futile and without sense (as occurred in Slenderman). The history and the atmosphere are diluted by the use of this inexpensive technique to maintain attention and tension. In this way becomes an interesting experience, a walk with scares nothing graceful and very predictable (“takes awhile without leaving any scare, and I’m in a Hall. (“Long takes in jump me a jumpscare”).

A very simple example is Spooky completo Jump Scare Mansion, where we will visit a simple Castle and our mission is to cross a thousand doors. All are scares, but the title plays with our brains since (and even though you may not believe it I) the scares that we are monkeys and very kawaiis (bichillos happy, smiling, with bright colors and very eye-catching) and still, it scares you. Das jumping on the Chair even if you know that that will do you harm. Because You Deserve, sadly is guilty of that. Other negative mention are the physics of the game, which sometimes are erratic and obtuse. But hey, it is Unity.

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Now, what is the visual theme. Stop image, there is no problem. Aesthetics is suitable and the atmosphere plays a role very important and detailed. Darkness looms over us and there is nothing more important than out of there. Now, if we talk about the theme of movement, there we have a problem. Natural is not noticed, it seems to float on the stage as if there were no legs. The WASD is very unreal, though within the oneiric context of the issue may have been the intention of the devs.

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Conclusions You Deserve

Both the movement as the theme of them scares us cast for back, but the plot not is wrong and at least the tension us keeps alert. The dubbing is a point to his favor, a great point, that is overshadowed with their 2 hours of gameplay. Not are before a title that make history (at least for the large quarry of games that has Steam) but for the small company developer that is TGA Company, safe that is an achievement. Are two hours of fun for 9.99€, which it makes accessible and easy for everyone. The scaling of load graphic is useful (is a fishcake) Although vague for them standards videojueguiles in PC. Even so, is usable. Reiterate the conditions of the title, is the first of the company, offer them the benefit of the doubt.

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