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Overwatch: Guide to subdue Pharah

Overwatch Pharah

Fareeha Amari (aka Pharah) dreamed from well tiny joining Overwatch to follow the family tradition, but unfortunately, the Organization was dissolved before it could enlist. Once it concluded its passage through the Egyptian army, Helix Security International offered job could refuse, since single the battle-suit Raptora Mark VI, which currently had available for it. Now seeks to spread justice back in where you go, and to get it it us we bring you a comprehensive guide to subdue Pharah.

Pharah skills

  • Rocket launcher. Pharah carries a powerful rocket launcher, causing a total damage of 120 points for every missile if it can directly impact on the enemy. The ammunition capacity is 6 missile, but has a somewhat low Cadence and take 1 second to launch each, although the charge is also 1 second. In addition, missiles have a radius of explosion of 3 meters.

  • Propellers. Costume wearing Pharah allows you to use this ability to ascend to fairly high altitudes, either to avoid danger, to best attacking all the rival heroes or use the super, since it provides a vision of the perfect sand. The cooling of the ability to time is 10 seconds.

  • Concussive shot. With this skill Pharah fire a rocket from the wrist that will repel the enemy who hit. It can be used to take away an enemy, to throw it from the map if we see clearly the opportunity, or to boost ourselves elsewhere if we don’t have propellers. The effect is of 8 meters and 12 second cooldown time.

  • Bombing. The super of Pharah lets you download a continuous gust of minicohetes against the enemy or group of enemies that is in the viewfinder, but throwing them we will still in the air and will therefore be quite vulnerable. Every missile that hits the enemy will have a minimum of 40 points and a maximum of 60 points damage, so considering that we launched 30 missiles per second for 3 seconds, we have a super pretty destructive.

Tips for mastering to Pharah

Overwatch Pharah 2

  • Point a rocket launcher at the feet of the enemy. Pharah Launcher is not as McCree gun and missiles will take to reach your destination, so if we try to hit a missile in the chest an enemy of high mobility, will be able to avoid it without problems. In such cases, we must take into account the missile blast RADIUS, so point to toes will get do we harm enemies although they deviate.

  • Use the super with peer support. When we launched the super we’ll stay suspended in the air for 3 seconds while we launched the minicohetes, which makes us very vulnerable or the rival heroes are not all together. The best thing we can do is to gain height and launch the super when we have allies around distracting the enemy. In this way we can download all the super without dying in the attempt.

  • Choose Pharah for more open space. Of course we can select it for more closed maps, but then we take the great advantage which gives you height, especially if we are talking about gain altitude to escape the danger. If we still want to bet by Pharah indoors, have to keep a distance with the rival heroes to have some advantage, but be careful with the retreat of the rocket launcher, which can make us fall out of the stage.

As conclusion, Pharah is especially useful against Bastion, Junkrat or Mei, that can use its thrusters to exit its range of action and thus be able to shoot them from the height. As a negative point, Pharah succumb easily to enemies as McCree or soldier: 76, carrying weapons with much Cadence and impact direct without delay to the shoot. Roadhog also can give you problems if it engages with the chain, so beware of these heroes.

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